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Viewing Page 1 of 1 (Total Posts: 18)


Author Comment    
Meowpillay

,1


May 30, 04 - 8:39 PM
Monsters & bosses new info?

yup, if you observed some abilities while you were fighting them that isn't included in the list pls inform me!
Meowpillay



Jun 1st, 2004 - 6:52 PM
Innates-innates-innates

Look, its hard to observe innate abilities. so I've not included them. Post if you want, I dun mind putting it down.

Some players do not observe the same phenomenon while fighting the same monsters so...it depends.
Laurs



Jun 22nd, 2004 - 12:27 PM
Re: Monsters & bosses new info?

Just my way of thinking...

Nox and his castle's 9 levels of irritation drove me nuts in Normal mode, so I bypassed the entire castle in Evil and am going to walk right past it in InSaNe too.

Its a way to level up, I know, but by the time I get to the 4 faeries, I'll already be at level 50 or 51, so I see no reason to be tortured by Nox and his band of hard hitting associates
Meowpillay



Jun 22nd, 2004 - 5:16 PM
Nox

Well, to tell you the truth, Nox puts me to sleep but I feel everyone should at least killed him once for completeness's sake The monsters in the tower possess similar abilities & I'd treat them as a warm-up for chapter 5.

Your point on not leveling up is correct since there would be plenty of opportunities to level up in chapter 5 (even when not on hunting mode). In fact, the level where you fight the Faeries (for all modes)with would be sufficient to handle Esophagor.

Exiting Haunted Woods in level >50 would be a bit too much since you would meet many monsters in Faerie Palace but it is entirely up to you. If you feel more comfortable fighting Eso at a higher level, why not, in insane caution is the best ...
Warrior



Jul 26th, 2004 - 5:53 AM
Re: Monsters & bosses new info?

Do you think you could add a list of items the monster/boss drops? That would be very wonderful and greatly appreciated if you could do so.
Meowpillay



Jul 26th, 2004 - 7:35 AM
Re: Monsters & bosses new info?

Warrior,
The list already exists. See inventory item page. Move your mouse over the weapon/armour names in the inventory list to see the who dropped the weapon.

I'll see what I can do about compiling. Its just a matter of rearranging the info but I'm feeling rather lazy at the moment

Another thing, I noticed: monsters don't drop the same weapon/armour all the time. Training in the same spot tend to drop different grade weapons/armours

Bosses are however, more predictable in the sense that the things dropped are usually for a certain character.
mousey



Sep 7th, 2004 - 9:16 PM
Re: Monsters & bosses new info?

Just my way of thinking...

Nox and his castle's 9 levels of irritation drove me nuts in Normal mode, so I bypassed the entire castle in Evil and am going to walk right past it in InSaNe too.

Its a way to level up, I know, but by the time I get to the 4 faeries, I'll already be at level 50 or 51, so I see no reason to be tortured by Nox and his band of hard hitting associates

man nox is simple and he is ez 2 get 2 u guys r just lazy
Meowpillay



Sep 8th, 2004 - 6:05 PM
Re: Monsters & bosses new info?

I agree nox is easy since I did fight it on all 3 occasions for fun!?! but it is very boring to climb all the way up the tower, fall asleep& climb back down. At the same time, many people have difficulties with Nox when actually he can be skipped to save some grief. Thats why I put 'optional' on the suggested levels list for bosses.
Mashimaro_1



Jan 26th, 2005 - 3:23 AM
Re: Monsters & bosses new info?

spider grundo is immune to rohanes stunning stirke
MonicaE



Mar 6th, 2005 - 8:23 PM
Re: Monsters & bosses new info?

I want to mention something. Hubrid Nox is not immune to the Celestial Hammer. I just hit him with it. Maybe he's resistant, but not immune.
Docta' Iggs



Jan 13th, 2006 - 4:17 PM
Re: Monsters & bosses new info?

I fought Nox, died, levelled up, fought him again, and won.
deusx



Mar 7th, 2006 - 12:52 AM
Re: Monsters & bosses new info?

the equipment dropped in chap 4 expecially those after the faeries are rather good so i just norm walk all the way up nox tower. and from my experience norm walk in nox tower didnt encounter much monsters, at most 3-5 groups
new



Apr 17th, 2006 - 8:21 PM
Re: Monsters & bosses new info?

While fighting, I noticed that the monster "a cloud of fleas" was unusually fast. After a bit more of observation, I found out why: Talinia's Ranged Attacks doesn't affect this monster.
Amurila



Jun 14th, 2006 - 11:04 PM
Re: Monsters & bosses new info?

You put on your site that ghostly meercas and chia zombies can first be found in Ramtor's tower level one. I encountered both in the plain of retreat, so do you include plain of retreat in the tower level one or something?
Lady Fantasia



Jun 19th, 2006 - 6:20 AM
Re: Monsters & bosses new info?

Your guide is quite helpful. Mipsy's DD is better than GDD, but should it go with Velm's SH or GH? Currently, I am Lvl. 38, Normal, on my way to kill Anubits. His Renew is evil, but it's so much more evil on Nox, who is NOT easy. (He kills Mipsy and Velm.)

Oh, and to Meowpillay, I have heard that the undead warriors possess Critical Attack, but I am not sure.
Amurila



Aug 7th, 2006 - 12:35 AM
Re: Monsters & bosses new info?

Meuka is immune to mesmerization. So says the game. And I wasted Velm's turn...
Bob



Sep 3rd, 2006 - 2:49 PM
Re: Monsters & bosses new info?

Dust Merchants in the Lost City of 404 seem to have a much higher magic resistance to Direct Damage in InSane mode.
Thewackykid



Jun 1st, 2007 - 6:38 AM
Re: Monsters & bosses new info?

Demonic grarrls are found in Ramtor's tower level 1. I suspect it's only when you take a wrong turn and end up with a wall separating you from the staircase up to level 2, because I haven't been attacked anywhere else by them despite walking 100+ steps on Hunting mode.


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